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- on exitFrame
- msgJump()
- cursor(0)
- if rollOver(5) then
- puppetSprite(5, 1)
- set the memberNum of sprite 5 to the number of member "start2"
- updateStage()
- else
- puppetSprite(5, 0)
- end if
- if rollOver(6) then
- puppetSprite(6, 1)
- set the memberNum of sprite 6 to the number of member "prev2"
- updateStage()
- else
- puppetSprite(6, 0)
- end if
- if rollOver(7) then
- puppetSprite(7, 1)
- set the memberNum of sprite 7 to the number of member "next2"
- updateStage()
- else
- puppetSprite(7, 0)
- end if
- if rollOver(8) then
- puppetSprite(8, 1)
- set the memberNum of sprite 8 to the number of member "print2"
- updateStage()
- else
- puppetSprite(8, 0)
- end if
- if rollOver(9) then
- puppetSprite(9, 1)
- set the memberNum of sprite 9 to the number of member "quit2"
- updateStage()
- else
- puppetSprite(9, 0)
- end if
- if rollOver(10) then
- puppetSprite(10, 1)
- set the memberNum of sprite 10 to the number of member "info2"
- updateStage()
- else
- puppetSprite(10, 0)
- end if
- go(the frame)
- end
-